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Monday 23 May 2011

Learning Flash

The book includes several step-by-step lessons, designed to teach you the fundamentals of Flash. We recommend that you go through the lessons using the sample files provided. The path to the sample file is provided in each lesson.

By completing these hands-on lessons, you’ll learn how to use Flash to add text, graphics, and animation to your Flash applications. Additionally, you’ll learn how easy it is to customize your Flash application by using ActionScript and behaviors.
The lessons are targeted toward beginners to intermediate-level Flash designers and developers who want to get up to speed quickly.
Each lesson focuses on a specific Flash design feature or topic and takes approximately 10-20 minutes to complete, depending on your experience. You can follow the lessons in this book in order, or you can start with a lesson or task that best suits your interests and experience.
The Quick Start, Basic Flash, and Basic ActionScript lessons provide an opportunity to explore the Flash workspace. In these lessons, you learn how to create a Flash document, write ActionScript, work with video and video control behaviors, and add a Flash component.
With ActionScript you can control document playback in response to events such as elapsed time and loading data; add interactivity to a document in response to user actions, such as a button click; use built-in objects, such as a button object, with built-in associated methods, properties, and events; create custom classes and objects; and create more compact and efficient applications than you could create using user interface tools, all with code that you can reuse.
ActionScript is an object-oriented scripting language that offers control over how your Flash content plays. In subsequent lessons, you’ll see how ActionScript has evolved into ActionScript 2.0 to comprise a core set of language elements that make it easier to develop object-oriented programs.
Download free ebook : Macromedia–Learning_Flash.pdf