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Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts

Friday, 17 June 2011

Co-verification of Hardware and Software for ARM SoC Design (Embedded Technology): Jason Andrews: By Solutionsfree.blogspot.com(Free Books and Solutions Manual,Free eBooks,BSCS,BCS,Free Downloadable Books)


Co-verification of Hardware and Software for ARM SoC Design (Embedded Technology): Jason Andrews 
Newnes | ISBN: 0750677309 | 2004-08-16 | PDF (OCR) | 288 pages | 1.76 Mb
Hardware/software co-verification is how to make sure that embedded system software works correctly with the hardware, and that the hardware has been properly designed to run the software successfully -before large sums are spent on prototypes or manufacturing. 
This is the first book to apply this verification technique to the rapidly growing field of embedded systems-on-a-
chip(SoC). As traditional embedded system design evolves into single-chip design, embedded engineers must be armed with the necessary information to make educated decisions about which tools and methodologyto deploy. SoC verification requires a mix of expertise from the disciplines of microprocessor and computer architecture, logic design and simulation, and C and Assembly language embedded software. Until now, the relevant information on how it all fits together has not been available. Andrews, a recognized expert, provides in-depth information about how co-verification really works, how to be successful using it, and pitfalls toavoid. He illustrates these concepts using concrete examples with the ARM core – a technology that has the dominant market share in embedded system product design. The companion CD-ROM contains all source code used in the design examples, a searchable e-book version, and useful design tools.
* The only book on verification for systems-on-a-chip (SoC) on the market
* Will save engineers and their companies time and money by showing them how to speed up the testing process, while still 
avoidingcostly mistakes
* Design examples use the ARM core, the dominant technology in SoC, and all the source code is included on the accompanying CD-Rom, so engineers can easily use it in their own designs
Download Description:
Hardware/software co-verification is how to make sure that embedded system software works correctly with the hardware, and that the hardware has been properly designed to run the software successfully -before large sums are spent on prototypes or manufacturing. This is the first book to apply this verification technique to the rapidly growing field of embedded systems-on-a-chip(SoC). As traditional embedded system design evolves into single-chip design, embedded engineers must be armed with the necessary information to make educated decisions about which tools and methodology to deploy. SoC verification requires a mix of expertise from the disciplines of microprocessor and computer architecture, logic design and simulation, and C and Assembly language embedded software. Until now, the relevant information on how it all fits together has not been available.
Table of Contents
Ch. 1 Embedded system verification : an introduction 1
Ch. 2 Hardware and software design process 25
Ch. 3 SoC verification topics for the ARM architecture 69
Ch. 4 Hardware/software co-verification 119
Ch. 5 Advanced hardware/software co-verification 165
Ch. 6 Hardware verification environment and co-verification 197
Ch. 7 Methodology for an example ARM SoC 229

Jason Andrews’ book is one of the nicest, smooth-flowing books I have read recently.
I often avoid reading technical books, since they do not flow at all! Jason has made system verification come out alive and easy for people like me using scores of practical real-life examples. It is very helpful for chip designers and verification engineers/executives like me who are slowly moving up the food chain to system-level for SoC development and design re-use.
What’s more — the book is a lot more reasonably than many others on similar topics! I bought my copy at almost a third of the price I have paid for similar books!
-Shankar@Hemmady.com

Founder, Guru Technologies. Chip verificationconsultant/manager at Fujitsu, HP, Intel, Xerox, and twelve other companies since the 1990s
to download follow the link below:
http://rapidshare.com/files/263760806/49475___newnes_.co-verification.of.hardw...rar

Encyclopedia of Computer Science and Technology (Science Encyclopedia): By Solutionsfree.blogspot.com(Free Books and Solutions Manual,Free eBooks,BSCS,BCS,Free Downloadable Books)



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From School Library Journal
Grade 9 Up-In this A-to-Z resource, 400 mini essays are geared to students who want an overview of the topic, a discussion of its significance, and a guide to further reading. An introduction ends with a list of subject groupings of related entries such as "Computer Languages," "Business Applications," and "AI and Robotics." Biographies of historical figures such as Charles Babbage and Grace Hopper and modern visionaries like Bill Joy and Marvin Minsky are often accompanied by captioned photographs. Articles explain the role of "women in computing," "fuzzy logic," and "hypertext and hypermedia"; many entries are devoted to the future of computing and social issues such as intellectual property and privacy. Nearly every page contains a diagram, chart, or photograph. An illustration of the inner workings of a mouse and a simple graphic of computer animation are useful for students. More complex flowcharts explain database structure, HTML, and network systems. Appendixes list people who have received major awards in these fields and related organizations and include a chronology and a bibliography with Web resources. The general index is hierarchical and synonym rich. This solid resource succeeds in explaining technical aspects of these subjects to general readers.
Vicki Reutter, Cazenovia High School, NY
Copyright 2003 Reed Business Information, Inc. --This text refers to the Hardcover edition.

From Booklist
This encyclopedia focuses on computers and issues related to computers. More than 400 entries, arranged alphabetically, provide information on hardware, software, computer languages, operating systems, applications, the Internet, key individuals, and social issues such as the digital divide. With a limited number of entries, topic selection appears based on popularity. For example, Microsoft Windows gets a three-page main entry, while the Macintosh operating system is only mentioned within articles related to Macintosh (e.g., Jobs, Steven Paul).

Articles average about a page in length. The longest, History of computing, stretches to just over four pages. All articles have a list of further readings, usually two to eight items, often including Web sites. Citations for books and articles are current, with several from 2002.

Articles on various computer languages might be too technical for the novice computer user. For example, the article on C++ provides sample code. On the other hand, articles on hardware seem tailored for the beginner. Mouse traces the development of the mouse, includes a diagram of a mechanical mouse, and has statements such as "Activating a button is called clicking." As a result, both beginners and more experienced computer users should find this resource helpful.

The 167 black-and-white illustrations include charts, drawings, flowcharts, photographs, and screen shots. Four appendixes include a list of bibliographic guides (both print and Web based) to the computer field, a chronology of computing, important awards, and computer-related organizations. The encyclopedia also offers a listing of entries by general category in the front and a keyword index in the back.

The strength of this resource is its currency. It makes a nice supplement to older works such as the Encyclopedia of Computers and Computer History (Fitzroy Dearborn, 2001), the Encyclopedia of Computer Science (4th ed., Grove's Dictionaries, 2000), and the World of Computer Science (Gale, 2002). Recommended for high-school, public, and academic libraries. RBB
Copyright © American Library Association. All rights reserved --This text refers to the Hardcover edition.

to download follow the link below:

Chemistry and Technology of Soft Drinks and Fruit Juices : By Solutionsfree.blogspot.com(Free Books and Solutions Manual,Free eBooks,BSCS,BCS,Free Downloadable Books)



Chemistry and Technology of Soft Drinks and Fruit Juices
Product DescriptionSoft drinks and fruit juices are produced in almost every country in the world and their availability is remarkable. From the largest cities to some of the remotest villages, soft drinks are available in a variety of flavours and packaging. The market for these products continues to show a remarkable potential for growth. The variety of products and packaging types continues to expand, and among the more significant developments in recent years has been the increase in diet drinks of very high quality, many of which are based on spring or natural mineral water.This book provides an overview of the chemistry and technology of soft drinks and fruit juices. The original edition has been completely revised and extended, with new chapters on Trends in Beverage Markets, Fruit and Juice Processing, Carbohydrate and Intense Sweeteners, Non-Carbonated Beverages, Carbonated Beverages, and Functional Drinks containing Herbal Extracts. It is directed at graduates in food science, chemistry or microbiology entering production, quality control, new product development or marketing in the beverage industry or in companies supplying ingredients or packaging materials to the beverage industry.

to Download follow the links below:

The Technology Of Video And Audio Streaming: By Solutionsfree.blogspot.com(Free Books and Solutions Manual,Free eBooks,BSCS,BCS,Free Downloadable Books)


The Technology Of Video And Audio Streaming - 2nd Edition
Focal Press l 2005 l ISBN: 0240805801 l PDF l 357 pages l 2.8 MB

Streaming media is an exciting addition to the rich media producers’ toolbox. Just as the cinema and radio were ousted by television as the primary mass communication medium, streaming is set to transform the World Wide Web. The original text-based standards of the Web have been stretched far beyond the original functionality of the core protocols to incorporate images and ani- mation, yet video and audio are accepted as the most natural way to commu- nicate. Through the experience of television, we now have come to expect video to be the primary vehicle for the dissemination of knowledge and entertainment. This has driven the continuing developments that now allow video to be delivered over the Internet as a live stream.
to download follow the link below:

Thursday, 16 June 2011

Beyond VoIP Protocols: Understanding Voice Technology and Networking Techniques for IP Telephony: By Solutionsfree.blogspot.com(Free Books and Solutions Manual,Free eBooks,BSCS,BCS,Free Downloadable Books)


Beyond VoIP Protocols: Understanding Voice Technology and Networking Techniques for IP Telephony
Beyond VoIP Protocols: Understanding Voice Technology and Networking Techniques for IP Telephony
Product Description
This book offers a comprehensive overview of the issues to solve in order to deploy global revenue-generating effective “multimedia” services. Drawing on extensive research and practical deployment experience in VoIP, the authors provide essential advice for those seeking to design and implement a post-bubble VoIP network.

Beyond VoIP Protocols: Understanding Voice Technology and Networking Techniques for IP Telephony
  • Introduces the basics of speech coding and voice quality
  • Demonstrates how quality of service may be built into the network and deals with dimensioning aspects, e.g. multipoint communications and how to model call seizures.
  • Explores the potential of multicast to turn an IP backbone into an optimized broadcast medium
  • Includes amply illustrated, state-of-the-art practical advice for formulating a complete deployment strategy
A companion volume to “IP Telephony: Deploying VoIP Protocols”, this book takes the reader a stage deeper into how to prepare the network and exploit VoIP technology to its full potential.
to download follow the link below:

Thursday, 26 May 2011

UML for Database Design (The Addison-Wesley Object Technology Series):

UML for Database Design (The Addison-Wesley Object Technology Series)
Addison-Wesley Professional; 1st edition | ISBN: 0201721635 | 320 pages | July 24, 2001 | CHM | 5 Mb

The Unified Modeling Language (UML), the standard graphical notation for modeling business and software application needs, has emerged as an effective modeling tool for database design. When used as a common modeling language for the many facets of system development, the UML can serve as a unifying framework that facilitates the integration of database models with the rest of a system design.
This pragmatic guide introduces you to the UML and leads you through the process of UML-based database modeling and design. The book presents the different types of UML diagrams, explaining how they apply to the database world, and shows how data modeling with the UML can be tied into the Rational Unified Process.
UML for Database Design is structured around the database design process: business use case modeling, business object modeling, database requirements definition, analysis and preliminary design, and, finally, detailed design and deployment. For each phase of development the book describes the overall objectives and workflow of that phase, the status of the case study, the relevant UML constructs, and the nuts and bolts of database modeling and design with the UML. Drawing on their extensive industry experience, the authors reveal the trials and tribulations of database development teams, lessons learned, and pointers for success.
to download follow the link below:





Mastering Unreal Technology: The Art of Level Design:

Mastering Unreal Technology: The Art of Level Design
Mastering Unreal Technology: TheArt of Level Design
Product Description
Let your imagination run wild in the world of Unreal Technology. Mastering Unreal Technology: The Art of Level Design knows no boundaries as it shows you how to build custom mods, maps and levels with the Unreal engine. Its tutorial format will give you immediate results through the tips and demos provided from the industry’s top level designers. Learn to create your own characters, weapons and gaming environments, as well as how to go beyond the Unreal environment and export custom elements from 3D modeling applications. A CD that contains the Unreal Engine, graphics, examples and code is also included, giving you everything you need to create custom levels in Unreal or build your own games and virtual environments. Mastering Unreal Technology will help put you on the cutting-edge of gaming technology.
About the Author
Jason Busby is the founder of 3D Buzz, a digital animationconsultancy and training firm. Jason is also the Director of Animation for The Renaissance Center in Dickson, TN. He has over 15 years experience in programming and digital animation and is expert in the creation of digital video training. Mark Rein, Vice President of Epic Games, a Raleigh, NC developer of cutting-edge PC games. Epic is best known as the creator of the Unreal game series, an award-winning line that has sold more than 3 million copies, including Unreal Tournament which was recognized as the Game of the Year by leading gaming media outlets including Computer Gaming World, the #1 PC games magazine.
to download follow the link below:


Integrated Approaches in Information Technology and Web Engineering: Advancing Organizational Knowledge Sharing:

Integrated Approaches in Information Technology and Web Engineering: Advancing Organizational Knowledge Sharing
Integrated Approaches in Information Technologyand Web Engineering: Advancing OrganizationalKnowledge Sharing
Product Description
With the increasing proliferation of information technology and Web-based approaches to the implementation of systems and services, researchers, educators, and practitioners worldwide are experiencing a rising need for authoritative references to enhance their understanding of the most current and effective engineering practices leading to robust and successful solutions. Integrated Approaches in Information Technology and Web Engineering: Advancing Organizational Knowledge Sharing presents comprehensive, research-driven insights into the field of Web engineering. This book collects over 30 authoritative articles from distinguished international researchers in information technology and Web engineering, creating an invaluable resource for library reference collections that will equip researchers and practitioners in academia and industry alike with the knowledge base to drive the next generation of innovations.
to download follow the link below:


Integrated Approaches in Information Technology and Web Engineering: Advancing Organizational Knowledge Sharing:

Integrated Approaches in Information Technology and Web Engineering: Advancing Organizational Knowledge Sharing
Integrated Approaches in Information Technologyand Web Engineering: Advancing OrganizationalKnowledge Sharing
Product Description
With the increasing proliferation of information technology and Web-based approaches to the implementation of systems and services, researchers, educators, and practitioners worldwide are experiencing a rising need for authoritative references to enhance their understanding of the most current and effective engineering practices leading to robust and successful solutions. Integrated Approaches in Information Technology and Web Engineering: Advancing Organizational Knowledge Sharing presents comprehensive, research-driven insights into the field of Web engineering. This book collects over 30 authoritative articles from distinguished international researchers in information technology and Web engineering, creating an invaluable resource for library reference collections that will equip researchers and practitioners in academia and industry alike with the knowledge base to drive the next generation of innovations.
to download follow the link below:


Monday, 23 May 2011

The Definitive Guide to Building Java Robots

The Definitive Guide to Building Java Robots is for educators, students, hobbyists, and startups looking for Java/hardware interaction. This book shows you how to use your PC to build robots, and how you can interface with a microcontroller to do the basics. You’ll learn to design your robot to navigate, see, speak, recognize your face, listen to you, and build maps.

Download The Definitive Guide to Building Java Robots

A Complete Guide to Robotic Sumo using LEGO MINDSTORMS

With the advent of TV shows such as Junkyard Wars and BattleBots, robot building is gaining popularity throughout the mainstream population, but no books have been published with this particular focus.

Competitive MINDSTORMS: A Complete Guide to Robotic Sumo using LEGO MINDSTORMS sets a new precedent, covering the design and construction of Robot-Sumo robots using MINDSTORMS.
Written by an experienced robot builder active in the building-community, this groundbreaking guide features thorough, realistic, premium-quality LEGO instructions. This book helps bridge the gap between the builder and the technology.
Download Ch-1 Introduction to LEGO MINDSTORMS Robotic Sumo
Download Ch-2 The Importance of a Battle Plan


Robot Building for Beginners

Learning robotics by yourself isn’t easy, but it helps when the encouragement comes from an expert who’s spent years in the field. Not only does Author David Cook assist you in understanding the component parts of robot development, but he also presents valuable techniques that prepare you to achieve new discoveries on your own.

Cook begins with the anatomy of a homemade robot and gives you the best advice on how to proceed successfully. General sources for tools and parts are provided in a consolidated list, and specific parts are recommended throughout the book. Also, basic safety precautions and essential measuring and numbering systems are promoted throughout.
Download Robot Building for Beginners


Programming LEGO Mindstorms with Java

Programming LEGO MINDSTORMS with Java is as much about robotics programming as it is about Java programming.This book is for all levels of MINDSTORMS users, from hobbyists to the serious MINDSTORMS aficionados.

This book is also appropriate for a variety of programming levels; both those with only a modicum of Java knowledge and more advanced programmers will learn much within these pages.We cover all the basics of programming the RCX, beginning with the introduction of the Java APIs available for communicating remotely with the RCX using its default firmware, all the way through more advanced topics like embedded programming using a custom Java Virtual Machine (JVM)—Jose Solorzano’s Lego Java Operating System (leJOS)—which allows us to run Java inside the RCX.
Most of the software packages and APIs we cover and use in Programming LEGO MINDSTORMS with Java are open source projects.The source code from each chapter is included on the companion CD-ROM, ready for use in your own creations. These projects are mostly a labor of love by those who initially designed and contributed to them, and are always open to new contributors.We’ll even delve into the internals of a few. For example, we’ll show how to add new native calls to leJOS, and how to add USB support to Java, because the latest LEGO MINDSTORMS release uses USB instead of the serial port.
Download Programming LEGO Mindstorms with Java(pdf)


LEGO Mindstorms The Structure of an Engineering Revolution

In 1998, the LEGO Company released a new product called the LEGO Mindstorms robotic Invention Kit that became an instant commercial success.

Children and those young at heart could buy the $200 kit— consisting of 717 pieces including LEGO bricks, motors, gears, different sensors, and a “RCX Brick” with an embedded microprocessor—and construct and program various LEGO robotic creations. In fact, Mindstorms creations featured on the LEGO web site include an automated blackjack card dealer, a robot that crawls up walls, and even a robotic toilet bowl scrubber.
Download LEGO Mindstorms The Structure of an Engineering Revolution (pdf)


Mobile telephones

Mobile telecommunication has developed considerably in recent years: to date over half the population of the Netherlands posses a mobile telephone. Nevertheless, concerns also grow, particularly as to whether exposure to electromagnetic fields from antennas and mobile telephones can adversely affect health.
In this advisory report, the Electromagnetic Fields Committee of the Health Council of the Netherlands provides, on the basis of the scientific literature, an overview of various aspects that may play a role. The Committee comes to the conclusion that there is at present no reason for concern.
However, since mobile telephony leads to widespread electromagnetic field
exposure and relatively little knowledge exists on, especially, longterm effects, it indicates areas for further research. In particular, the Committee indicates in what areas research can be conducted in the Netherlands.
Download Mobile telephones (pdf)


MATLAB 7 Programming

The most basic data structure in MATLAB® is the matrix: a two-dimensional, rectangularly shaped data structure capable of storing multiple elements of data in an easily accessible format. These data elements can be numbers, characters, logical states of true or false, or even other MATLAB structure types.

MATLAB uses these two-dimensional matrices to store single numbers and linear series of numbers as well. In these cases, the dimensions are 1-by-1 and 1-by-n respectively, where n is the length of the numeric series. MATLAB also supports data structures that have more than two dimensions. These data structures are referred to as arrays in the MATLAB documentation.
Download MATLAB 7 Programming (pdf) from mathworks.com