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Showing posts with label Web Design Books. Show all posts
Showing posts with label Web Design Books. Show all posts

Monday, 23 May 2011

Building Accessible Websites

 Content URL: Link To Content
The true reason to design for accessibility is greed. Quite simply, I want it all, and so should you. Give us everything you’ve got. Give us everything there is to give. 

Designers assume accessibility means a boring site, a myth borne out by oldschool accessibility advocates, whose hostility to visual appeal is barely suppressed. Neither camp has its head screwed on right. It’s not either–or; it’s both–and. 

I want nothing less than spectacular graphic design, intelligent, well-tested usability, high-calibre writing with typography to match, top-flight photography and illustration, and resolute cleverness. I want standards compliance, with old, incompatible browsers left to die on the ice floes. 

And while all this is happening, I want the highest practicable accessibility standards. I brook no compromises. Why should you? 

I’ll tell you where all this comes from. I respond strongly to visual stimuli and to words, an unusual combination. If you’ve read Howard Gardner’s Theory of Multiple Intelligences (Basic Books, 1983), you’ll be familiar with the idea that the human brain fires on a number of different cylinders, as it were, which explains why kids who are good in gym class are often lousy in math. Now, in my case the faculties are asymmetrical: I can write but I can’t draw. Yet both words and pictures speak to me. 

I go back over twenty years in accessibility, dating from a prophetic night at age 13 when I stumbled upon an open-captioned television program, The Captioned ABC News. Curiosity immediately took root about this newscast, with its heavily-edited visible words partially duplicating the news anchor’s delivery. One detail grew significant: Why did the W in the captioning typeface stand higher than the other lower-case letters, and why were the quotation marks two little dots? Posing those questions to the actual captioners led me to discover typography and graphic design, which I have obsessed over, written about, and practiced ever since. 

I love good TV, good cinema, good graphic design. I have a modest understanding of photography, and am a published photographer. All these traits are inseparable. I cannot turn one faculty off while enjoying another. Accessible media, when very well done and when based on something worth looking at in the first place, will form a gestalt. Accessibility is value-adding. 

I feel like I am missing out when I am forced to deal with inaccessible media. The communal sensory pleasures of watching films in first-run theatres are offset by the lack of beautiful captions and apt, well-delivered descriptions. I have been known to attend plays and subconsciously glance at the feet of the performers, expecting words to appear and disappointing myself when they don’t. (Yet I have dreamed in captioning only twice. You’d think that would happen more often.) 

True enough, some of us have a hard time taking in such a breadth of information when expressed through so many simultaneous channels. Among nondisabled people, baby boomers predominate in this category; they are one generation too old to have grown up with television, with computers, with foreground and background stimuli intermingling and swapping place. They will never get accessible media, nor should they be expected to, until of course their sight and hearing start to erode. But this is how I look at it: I have high standards, and I know from direct, decades-long experience that beautiful visual artworks take on even greater appeal with the addition of expertly-created access features. You should have the same high standards and you should come to share that knowledge. 

In this book, I refuse to advocate the unnecessary compromise of visual sophistication for accessibility. But I will not advocate the compromise of accessibility for visual sophistication, either. If you have to noticeably alter your layout to make it accessible, that’s what I’ll tell you to do. But if, as is nearly always the case, it is possible to provide accessibility with no visible alteration whatsover, I will tell you exactly how to do it. It simply is not the case that appearance is more important than accessibility. Nor is it less important. Neither is it a question of “balancing” the two, as if they were incompatible. Zero-sum arithmetic is irrelevant here.Yes, you can design a site with a higher or a lower calibre of graphic design, and the entire edifice of Web accessibility as we know it is built around incremental compliance levels.You have lots of leeway. But despite what you have heard, appearance need not come at the wholesale expense of access, or vice-versa. 

An objection will now come to mind. Even if we offer up every accessibility technique in the book, the experience of a disabled Website visitor simply cannot be the same as that of a nondisabled visitor. Those who advance this objection do so with the implication that they are telling us something new; it’s supposed to be an airtight counterargument against going to all that trouble. 

Well, newsflash, everyone: Blind people already know they’re missing out on the full visual richness of the world, just as the deaf know they will never share in the world’s wide-ranging auditory panoply. Telling us that people with sensory disabilities miss out on something is like complaining that vegetarians can’t eat meat. The limitations of disability are obviously built-in; are sometimes immutable but are, in any case, unlikely to change at any specific moment; are accepted by actual people with disabilities; and are barely worth talking about, let alone advancing as a justification for doing nothing. Why moon and gripe over what you cannot see or hear if accessible forms of representation are right there waiting to be used? 

Equality is a misnomer. Equivalency is the goal. The only people who hold that disabled people’s experiences must be on an absolute par with those of nondisabled people are opponents of accessibility. The real audience for accessibility features simply uses them; if well-executed, such access features are barely noticed. I speak very much from lived experience here. What gets noticed, what gets in the way, is inaccessibility, or, I suppose, inept or illexecuted accessibility. 

Nondisabled people view the media landscape and take it all in, and so do disabled people; the fact that the view and the media landscape might differ for each camp is neither here nor there. With access features, both camps are working at the top of their respective forms. 

Besides,Web design is a form of multimedia. Adding access features brings truth to that word, or at least its first half. Just as even the crassest TV show becomes way more multi once you add captions and audio descriptions, even the crassest Websites turn into real multimedia with the rich textual and navigational redundancy this book teaches you to create. Accessibility puts the multi in media. 

The only way to get what I want – which is everything at once: full-on design with full-on accessibility – is to teach you how to do the latter. I can’t teach you to be a better designer or programmer, but I can and will teach you top-notch accessibility skills. As for the other half of my goal: Once you’re finished with this book, it may be time to upgrade your design and programming skills to match your newfound mastery of accessibility. This book is all about raising the bar.
 

Philip and Alex's Guide to Web Publishing

 Content URL: Link To Content
This book is a catalog of the mistakes that I've made while building more than 100 Web sites in the last five years. I wrote it in the hopes that others won't have to repeat those mistakes. 

In a society that increasingly rewards specialists and narrowness, Web publishing is one of the few fields left where the generalist is valuable. To make a great site, you need to know a little bit about writing, photography, publishing, Unix system administration, relational database management systems (RDBMS), user interface design, and computer programming. I have thus assumed no specific technical background among my readers and have tried to make the text self-contained. 

I knew that I'd succeeded with my previous book, Database Backed Web Sites when, flying out to San Francisco, I happened to sit next to a Harvard MBA. He grabbed the book from my hands and read it from cover to cover during the six-hour flight. When he finished he said "I learned from every page. I don't have any technical background but I found all of the explanations very clear. The book was funny and easy to read all the way through." I was adjusting my position so that I could pat myself on the back when he commented on the cover: "I never would have bought this book if I'd seen it in a bookstore." 

Mercifully that previous book is out of print, though the lessons I learned from the people who used it are incorporated here. 

George among the leaves. Melrose, Massachusetts. For the manager in charge of a Web publication or service, this book gives you the big picture. It is designed to help you to affirmatively make the high-level decisions that determine whether a site will be manageable or unmanageable, profitable or unprofitable, popular or unpopular, reliable or unreliable. I don't expect you to be down in the trenches typing Oracle SQL queries. But you'll learn enough from this book to decide whether in fact you need a database, whom to hire as the high database priest, and whom to allow anywhere near the database. You'll be able to have a conversation with a database expert. If you get bogged down in some of the tech chapters, I encourage you to skip to the end where I present a vision of the future informed by my 22 years at the same email address. 

For the literate computer scientist, I hope to expose the beautiful possibilities in Web service design. I want to inspire you to believe, as I do, that this is the most interesting and exciting area in which we can work. 

For the instructors who've been using my book as a course text, I've added "More" sections at the bottom of each chapter pointing to in-depth reference material. 

For the student, I've thrown in lots of my photos so that when the class is over, you'll have a nice coffee table book. 

For the working Web designer or programmer, I want to arm you with a new vocabulary and mental framework for building sites. There can be more to life than making a client's bad ideas flesh with PhotoShop and Perl/CGI.
 

Software Engineering

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This text reviews several important technologies for software development with a particular focus on Web applications. In reviewing these technologies I put emphasis on underlying principles and basic concepts, rather than meticulousness and completeness. In design and documentation, if conflict arises, clarity should be preferred to accuracy because, as will be seen below, the key problem of software development is having a functioning communication between the interested human parties. Solving a problem by an effective abstraction and representation is a recurring theme of software engineering. The particular technologies evolve or become obsolete, but the underlying principles and concepts will likely resurface in new technologies. This text provides a background understanding, making it easier follow complete and detailed expositions of these technologies that can be found elsewhere. 


This text is designed for upper-division undergraduate and graduate courses in software engineering. This book intended primarily for learning, rather than reference. I also believe that the book’s focus on core concepts should be appealing to practitioners who are interested in the “whys” behind the software engineering tools and techniques that are commonly encountered. I assume that the readers will have some familiarity with programming languages and do not cover any programming language in particular. Basic knowledge of discrete mathematics and statistics is desirable for some advanced topics, particularly in Chapters 3 and 4. Most concepts do not require mathematical sophistication beyond a first undergraduate course. 

The text is intended to accompany a semester-long hands-on team project in software engineering. In the spirit of agile methods, the project consists of two iterations, both focused around the same software product. The first iteration is exploratory and represents the first attempt at developing the proposed software product. This usually means developing some key functions and sizing the effort to set more realistic goals in the second iteration. In the second iteration the students should perform the necessary adjustments, based on what they learned in the first iteration. I tried to make every chapter self-contained, so that entire chapters can be skipped if necessary.
 

Software Engineering for Internet Applications

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Suppose the people don't already know each other. Can technology help? First we might ask "Should technology help?" Why would you want to talk to a bunch of strangers rather than your close friends and family? The problem with your friends and family is that by and large they (a) know the same things that you know, and (b) know the same people that you know. Mark Granovetter's classic 1973 study "The Strength of Weak Ties" (American Journal of Sociology 78:1360-80) showed that most people got their jobs from people whom they did not know very well. Friends of friends of friends, perhaps. There are aggregate social and economic advantages to networks of people with a lot of weak ties. These networks have much faster information flow than networks in which people stick to their families and their villages. If you're exploring a new career or area of interest, you want to reach out beyond the people whom you know very well. If you're starting a new enterprise, you'll need to hire people with very different skills from your own. Where better to meet those new people than on the Internet? You probably won't become as strongly tied to them as you are to your best friends. But they'll give you the help that you need. 

How will you find the people who can help you, though? Should you send a broadcast email to all 100 million Internet users? That seems to be a popular strategy but it isn't clear how effective it is at generating the good will that you'll need. Perhaps we need an information system where individuals interested in a particular subject can communicate with each other, i.e., an online community. This is precisely the kind of information system on which the chapters that follow will dwell. 

What about the second big goal (learning)? Heavy technological artillery has been applied to education starting in the 1960s. The basic idea has always been to amplify the efforts of our greatest current teachers, usually by canning and shipping them to new students. The canning mechanism is almost always a video camera. In the 1960s we shipped the resulting cans via closed-circuit television. In the 1970s the Chinese planned to ship their best educational cans all over their nine-million-square-kilometer land via satellite television. In the 1980s we shipped the cans on VHS video tapes. In the 1990s we shipped the cans via streaming Internet media. We've been pursuing essentially the same approach for forty years. If it worked you'd expect to have seen dramatic results. 

What if, instead of increasing the number of learners per teacher, we increased the number of teachers? There are already plenty of opportunities to learn at your convenience. If it is 3:00 am and you want to learn about quantum mechanics, you need only pull a book from your shelf and turn on the reading light. But what if you want to teach at 3:00 am? Your friends may not appreciate being called up at 0300 and told "Hey, I just learned that the Franck-Hertz Experiment in 1914 confirmed the theory that electrons occupy only discrete, quantized energy states." What if you could go to a server-based information system and say "show me a listing of all the unanswered questions posted by other users"? You might be willing to answer a few, simply for the satisfaction of helping another person and feeling like an expert. When you got tired, you'd go to bed. Teaching is fun if you don't have to do it forty hours per week for thirty years. 

Imagine if every learning photographer had a group of experienced photographers answering his or her questions? That's the online community photo.net, started by one of the authors as a collection of tutorial articles and a question-and-answer forum in 1993 and, as of August 2005, home to 426,000 registered users engaged in answering each other's questions and critiquing each other's photographs. Imagine if every current MIT student had an alumnus mentor? That's what some folks at MIT have been working on. It seems like a much more effective strategy to get some volunteer labor out of the 90,000 alumni than to try to squeeze more from the 930 faculty members. Most of MIT's alumni don't live in the Boston area. Students can benefit from the volunteerism of distant alumni only if (1) student-faculty interaction is done in a computer-mediated fashion so that it becomes visible to authorized mentors, and (2) mentors can use the same information system as the students and faculty to get access to handouts, assignments, and lecture notes. We're coordinating people separated in space and time who share a common purpose. Again, that's an online community. 

Online communities are challenging because learning is difficult and people are idiosyncratic. Online communities are challenging because the software that works for a community of 200 won't work for a community of 2,000 or 20,000. Online communities are inspiring engineering projects because they deliver to users two of the things that they want most out of life: connections to other people and education. 

If your interest in this book stems from the desire to build a straightforward e-commerce site, don't despair. It turns out that the most successful e-commerce and collaborative commerce sites are, at their core, actually online communities. Amazon is the best known example. In 1995 there were dozens of online bookstores with comprehensive catalogs. Amazon had a catalog but, with its reader review facility, Amazon also had a mechanism for users to communicate with each other. Thus did the programmers at Amazon crush their competition. 

As you work through this book, you're going to build an online learning community. Along the way, you'll pick up all the important principles, skills, and technologies for building desktop Web, mobile Web, and voice applications of all types.
 

The Elements of Typographic Style Applied to the Web

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For too long typographic style and its accompanying attention to detail have been overlooked by website designers, particularly in body copy. In years gone by this could have been put down to the technology, but now the web has caught up. The advent of much improved browsers, text rendering and high resolution screens, combine to negate technology as an excuse. 

Robert Bringhurst’s book The Elements of Typographic Style is on many a designer’s bookshelf and is considered to be a classic in the field. Indeed the renowned typographer Hermann Zapf proclaims the book to be "a must for everybody in the graphic arts, and especially for our new friends entering the field." 

In order to allay some of the myths surrounding typography on the web, I have structured this website to step through Bringhurst’s working principles, explaining how to accomplish each using techniques available in HTML and CSS. The future is considered with coverage of CSS3, and practicality is ever present with workarounds, alternatives and compromises for less able browsers. 

At the time of writing, this is a work in progress. I am adding to the site in the order presented in Bringhurst’s book, one principle at a time. You can subscribe to an RSS feed for notification of new additions. 

I am excluding those principles which are not relevant to the Web or that do not require a technical explanation. Unfortunately this excludes the entire opening chapter, the Grand Design, which I heartily recommend you read as it lays down the foundations, philosophy and approach to good typography in any medium. If you were to take any working principle from the Grand Design, it would be this: "Give full typographical attention even to incidental details."
 

Web Style Guide: Basic Design Principles for Creating Web Sites, Second Edition

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THIS BOOK IS FOR ALL THOSE who wish to publish durable content on the Web. Durable content is not guided by trends; good design will withstand the test of time, whereas trends quickly become frivolous. Success in Web design goes beyond technology and fashion. To create Web sites that endure you need only to communicate your ideas clearly and effectively to your readers.

Our purpose for writing this book is to offer basic design principles that you can use to make your content as easy to understand as possible. We explain how to use design as a tool, not as an objective; your Web design should be almost transparent to the reader. We show you how to create a user interface that will allow visitors to your site to navigate your content with ease. We offer suggestions on how to write Web documents; this is a new genre with its own style and guidelines. We delve deep into Web images — color, resolution, compression, and formats — and discuss the benefits of publishing images on the Web. We cover the stylistic and technical issues surrounding the addition of dynamic media to your Web site. All the guidance we offer shares a single purpose: to make your message clear to your readers. 

This is not an HTML manual, nor is it a book on graphic design. It is a practical guide to help you design Web sites for the long run. 

From the Second Edition's Preface: 

The guidance we offer in Web Style Guide has always been grounded on the functional aspects of design. In this second edition we extend our focus on functionality with additional sections on Web site accessibility, Cascading Style Sheets, and flexible page design. We include additional sections on information architecture, site maintenance, and multimedia design. And we have added illustrations and updated our Web site examples to reflect current best practices.